Published inNarramblingsNarramblings #8: Vive la révolution!Oppression, resistance, and revolution in game stories.Dec 23Dec 23
Published inNarramblingsNarramblings #7: No place to hideWhat does stealth mean for player agency?Sep 6Sep 6
Published inNarramblingsNarramblings #6: Careful, (anti)fragile!How bite-sized stories create powerful narrativesMay 7May 7
Published inNarramblingsNarramblings #5: Food for thoughtTaking food in games beyond health regen. Bon appétit!Jan 18Jan 18
Published inNarramblingsNarramblings #4: Time’s up!How Disco Elysium and Pentiment use the flow of time as a narrative mechanism?Oct 21, 2023Oct 21, 2023
Published inNarramblingsNarramblings #3: What’s the urgency?Turns out the time limit in an open world was a narrative jackpot.Jul 21, 2023Jul 21, 2023
Published inNarramblingsNarramblings #2: levity in the time of cordycepsI never thought ‘games I loved and never want to play again’ was a category. Not until I played The Last of Us Part II.Mar 20, 2023Mar 20, 2023
Published inNarramblingsNarramblings #1: Game (not quite) OverFor obvious reasons, from the narrative perspective it’s hard to make sense of the player character’s death in-game.Jan 11, 2023Jan 11, 2023
Why I’m not watching the World Cup and you shouldn’t eitherFIFA is rotten and corrupt to the core. But it’s not just them. It’s the entire football community.Nov 9, 2022Nov 9, 2022